boing SMASH: A game created in 48 hours for Ludum Dare 23
The theme for this Ludum Dare was "Tiny World". When trying to decide what could
threaten a small city, I somehow thought of the old Amiga "Boing ball" logo.
I wasn't able to recreate the sound, but I think I matched the visuals pretty well.
The in-game ball is a little slower so buildings don't get smashed as quickly.
Note that you take damage when the other player kicks you, but you
can get health back by fixing buildings. Don't get squished!
The player starting areas should be safe zones. (except for kicking)
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